Are
people playing violent video games blowing off steam, or
are they developing habits of violence that may play
themselves out off-screen? In the wake of a wave of
school shootings that have touched off debate about the
roots of violence, those are more than academic
questions.
The
second of those questions do video games promote
violent behavior remains a matter of fierce debate.
But a new study does offer some evidence to answer the
first whether violent video games provide an outlet
for negative feelings such as anger or frustration. For
a large group of young adult males (average age 20), it
found, frustration does make video game violence a more
appealing prospect.
The
study was published this week "Online First"
in the journal Psychological Science.
The
study also found that antisocial behavior
specifically cheating and stealing came pretty
naturally to a sizable group of the more than 200
undergraduate males participating in two experiments.
When these young men had the opportunity to cheat on a
test or to steal by pocketing a few quarters from a
common pot and then those opportunities were
suddenly denied them they acknowledged feeling
frustrated.
Compared
with two other groups in one group, subjects took a
mock-test without any subterfuge; in another, subjects
were given an unimpeded opportunity to cheat
subjects in the group that had seen their opportunity to
cheat and had it snatched away were more likely
afterward to acknowledge feeling frustrated.
Asked
whether they would like to play some video games while
researchers were attending to other subjects, the
frustrated cheaters and thieves were more likely to
prefer violent video games than were subjects in either
of the other two groups. While both other groups had
similar patterns of choosing violent and nonviolent
games, the frustrated bad boys made a beeline for the
violent ones.
Lead
author Brad Bushman of Ohio State University suggests
that these findings support the conviction held by a
vast preponderance of boys and young men that
violent video games are a way to manage ones mood and
blow off some steam.
"Violent
games allow people the chance to engage in violent
behavior in the virtual world, which is attractive when
one experiences frustration," said Bushman in a
statement released with the study. But whether that
catharsis leads to inner peace or emotions that are more
roiled than when they started thats a question
for another day, he acknowledges.